Friday, October 25, 2013
portfolio 3
Super Mario Galaxy 2
Date of Release:24th of May 2010
Age Rating:Rate E(Child to Adult)
Publisher:Nintendo
-What is the objective of this game?
Mario is has a short characterisitic appearance with blue and red clothing.He is a plumber who tries to save the princess and to destroy the evil plans.
-What genre does this game fall under?
Advanture.
-How hard is this game? Is it easy to learn how to play?
At the begining, it is easy to solve and win the game, but as you go futher it gets harder. This video game is easy to play and learn.
-Does it remain challenging as you advance?
Yes, it does as you win or complete a level.
-What is your overall opinion of the game?Why?
It is one of my favourite games and sometimes I can not stop playing it. It is so attractive and great to play.
-Evalute the graphics.
Graphics are great and attractive because of high definition and resolution.
-Evalute the sound.
Sound which is used is popular, famous and it is a mark sign for this game.
-Will this game compare to other games inn the same genre?
It suitabale for different group ages.
-Give an overall rating for this game and explain why.
10 out of 10 , great game ,ranked the best to play in this generation and excellent music.
Thursday, October 24, 2013
portofolio#2
Gaming can make better world
Jane McGonigal is a game designer. Her goal for the next decade is to make world in the real life easier as in the game life. In her opinoin, games are important for human species survival. People think that they are not good in reality as in games.In reality they think that overwhelmed because many people try to help you at the game world.By age of 21, people will spend 10000 hours in playing games in the strong games culture countries. The time which is needed to be a good gamer as to learn everything else at school. 10000 hours theory of success says that if we can master an effort to study for 10000 hour at any thing we will be as good as any great people around the world. She talked about four main points about super empowered keys which are urgent optimism, social fabric,blissful productivity and epic meaning. She claims that individuals are capable to change the virtual world but not the real world.People try to escape from the real world suffering to games. Jane's vision for the next decade is that we can make any future we can imagine and we can play any game we want.
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